Well, I managed to get and charge the mallet of Zul'Farrak!
Ok, it's not that great, but I managed to do it all by myself (level 53 rogue), really! Here's how I did it...
I first went to The Altar of Zul and killed a couple of Vilebranch Soothsayer trolls on the steps of the altar. Then I sapped the 50 elite mob (Qiaga the Keeper) that was closer to the steps and took out another Soothsayer. Now comes the tricky part, I sapped Morta'gya the Keeper (50 elite furthest away from the steps) and took down Qiaga the Keeper. I shot an arrow to pull Qiaga down the stairs and then swung away. I used evasion after the first couple of chops and used my Black Pearl Panther trinket to get a bit more attack power. Once I had 5 combo points I cast expose armor and then used slice and dice. After getting Qiaga down to 90-95% health, she started to run and Morta'gya came out of the sap. I finished off Qiaga and quickly used vanish (down to 30% health). Luckily the dot that Morta'gya placed on me didn't kick in until I was far enough to lose aggro. I went to loot Qiaga and got the sacred mallet. Part 1 complete!
Off to Jintha'Alor to charge the mallet...
I also had the quest called, Dark Vessels, so I might as well "kill 2 birds with 1 stone". I found my first vessel after climbing the first set of steps. A level 46 elite mob was patrolling so I waited and then killed the NON elite Soothsayer. I re-stealthed and sneaked my way up to the next level. I found a couple of vessels, but they were guarded by 47 elite mobs. I used pretty much the same method I used at the Altar of Zul for 2 mobs. Fortunately another group (70 warrior and 47 warrior) had just cleared some of the mobs for me and I was able to ninja loot some vessels. It was getting late so I skipped looking for the last 2 vessels and quickly ascended to the amphitheater.
I scoped out the altar to find a patrolling priestess, guard and 2 wolves in my path. So I jumped the closest wolf (between steps) and used 1 superior healing potion during the melee. I sat ate some cured ham steak and waited for my evasion to cool down. Good thing I invested in the endurance talent (reduced my cool down by 1.5 minutes). Then I crept up the altar and sapped the guard and retreated to where the I killed the first wolf. I shot an arrow at the wolf and pulled it away from the altar. Next thing I knew it was just me and the guard. I quickly sapped the guard and got as far as I could and started charging the mallet. Done! I mounted up thinking the guard was going to aggro, but then I noticed I could re-stealth, nice! I stealthed and went back to my safe corner and hearthed out of there.
There you have it, 8/10 vessels and 1 charged mallet of Zul'Farrak.
Thursday, October 25, 2007
Mallet of Zul'Farrak
Posted by
Bob
at
8:51 AM
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Labels: altar, amphitheater, elite, endurance, evasion, jintha'alor, keeper, mallet, morta'gya, panther, Qiaga, rogue, troll, zul, zul'farrak
Monday, October 22, 2007
Grouping Problems
Over the weekend I decided to group up with other players to finish some quests in Zul'Farrak. No party members are listed, because I can't quite remember all of them.
It started fine (always does) and I announced to that I was sapping mobs. The group leader agreed and told me to pick one (no labels).
1st sign of a bad group - No leadership qualities, no labels on mobs which could result in problems during the battle.
So I sap one and everything is going ok for the first 3 battles. Then we arrive at the first open area with a bunch of which doctors around some altar. The priest says, "I have a costume wand, does anyone want a costume?". I say no but he asks me directly and I repeat, "No I don't want a costume.".
So I'm stealthed and I'm about to sap a witch doctor when what happens, the priest uses the wand on me and exposes my stealth! The group leader obviously yells at me. Luckily we killed them all with only 1 death. After I tell the group that my stealth was exposed, because 'someone' used a costume wand on me. The priest replies, "It was me and that costume is totally random. What's your point?". "It exposed my stealth when I was about to sap", I chirp back. I then stated, "Please don't use that costume wand on me when I'm stealthed.". Nothing else was said about the topic and we moved on.
2nd sign of a bad your group - Immature players
We get past Antu'sul (oddly enough) and proceeded to Witch Doctor Zum’Rah. The leader notifies everyone NOT to click on the graves, and everyone acknowledges him. So everyone gets ready and goes after the boss. During the battle though the boss summons a few of his ghosts, no biggie, then more show up (what the hell?). As I'm hacking away at the boss I notice even more ghost trolls show up. Well, eventually the group wipes and the leader questions, "Who clicked on the graves?". Nobody claims responsibility, but the priest says, "I gotta leave now, sorry.". I'm not sure if the priest was to blame, but all of my gut instinct says yes.
3rd sign of a bad group - Not following instructions or immaturity (back to second sign)
(no need to write a paragraph on this one...)
4th sign of a bad group - Does not know how to play their character
ie. a tank not holding aggro because they do not know how to hold aggro or gain threat
Comment with your own bad signs.
Posted by
Bob
at
9:23 AM
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Labels: boss, doctor, dungeon, group, instance, witch, zul'farrak